Microsoft working on video game streaming service

Microsoft's Xbox E3 conference live stream set for 1 pm PDT; Gears of War, Halo 6 and maybe some fighting games en route?

Microsoft's Xbox E3 conference live stream set for 1 pm PDT; Gears of War, Halo 6 and maybe some fighting games en route?

Microsoft has said it is working on a new Cloud gaming service as it showcased its commitment to invest in gaming and announced studio acquisitions, tons of new games and new Xbox consoles.

It was also said that streaming will be heavily integrated into the console.

Phil Spencer, Microsoft Executive President of Gaming, has yet to officially announce any word on the "Scarlett" project, though did state they are now "deep into architecturing the next Xbox consoles". But Microsoft's strength in cloud computing should put it in a good position.

"We commit and harness the full breadth of our resources at Microsoft to deliver on the future of play", Xbox team leader Phil Spencer said at an E3 briefing. The first "Halo" game was released in 2001 and was a key reason for the success of the original Xbox.

As for what "series of devices" Microsoft could be working on, we've got some theories to share. Experts believe that it might be possible that Microsoft is reassessing streaming devices given its focus on a new game streaming service. It also appears that the Scarlett name doesn't just apply to a single next-gen Xbox console but rather a "series of devices" that seem to all be related to gaming in some way. "The company's new gaming cloud division started at the end of a year ago, which is essentially Microsoft's version of 'Netflix for video games".

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The ESA trade group organizes E3, with 60,000 industry insiders and gamers from some 100 countries expected to attend the three-day gathering.

The company, however, did not give a specific timeline on when the service will be available.

It's likely we'll find out more about the devices during next year's E3 gaming expo.

"Exponential increases in computing power, storage and speed will lead to the streaming of realistic, systemic, densely populated and persistent game worlds to any screen", said Yves Guillemot, chief executive of French video game powerhouse Ubisoft.

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